When rigging, you usually want to add custom shapes to your bone controllers. It helps to simplify the selection of these bones and moreover it gives information to help the animator to understand quickly what a bone can do. In Blender, the default procedure can be really tedious so we have created a script to help handle adding and editing custom shapes to bones.
In a previous article we shared our way of organizing the files. In this one, we’ll introduce you to the use of a simple python library called Lucidity, very useful to start handling your project naming conventions. The aim is to quickly check if your file paths are correct, or build paths from a set of variables, without coding your own parser.